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Here are the classes, structs, unions and interfaces with brief descriptions:
AnimatedSprite
AnimatedSprite
management class
Colour
Colour
container
ConstructionFailedException
Exception
for classes failed to be created
Exception
Exception
base class
FileNotFoundException
Exception
to throw when file is not found
Font
Bitmap font
NE::Input
Interface for the different
Input
NE::InputManager
Managers for the Inputs
InputNotFoundException
Exception
for Input not found
NE::NEngine
NEngine
interface
Rect
Rectangle container
NE::Renderer
Renderer
interface
NE::SDL_Engine
SDL implementation for Engine
NE::SDL_Joy
Handle the joystick
NE::SDL_Keyboard
Handle the pressed keys
NE::SDL_Renderer
SDL implementation for
Renderer
NE::SDL_Sprite
SDL implementation for
Sprite
NE::SDL_SpriteFactory
SpriteFactory
implementation for SDL
NE::SDL_SpriteLoader
SDL implementation for
SpriteLoader
NE::SDL_SpriteLoaderSDLI
SDL_Image implementation for
SpriteLoader
NE::SDL_Time
SDL
Time
implementation
NE::SDL_Window
SDL implementation for
Window
Size2< T >
2D Size structure
NE::Sound
Sound
interface
NE::SoundLoader
SoundLoader
interface
NE::Sprite
Sprite
interface
NE::SpriteFactory
SpriteFactory
interface to create Sprites
NE::SpriteLoader
SpriteLoader
interface
NE::Time
Time
interface
Vec2< T >
2D Vector structure
NE::Window
Window
interface
All
Classes
Functions
Variables
Typedefs
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