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drawSurface
NE::SDL_Renderer::drawSurface(const IVec2 &position, const Sprite &pSprite) const
NE::SDL_Renderer::drawSurface(const IVec2 &position, const Sprite &pSprite, const Colour &mask) const
NE::SDL_Renderer::drawSurface(const IVec2 &position, const Sprite &pSprite, const Rect &srcRect) const
NE::SDL_Renderer::drawSurface(const IVec2 &position, const Sprite &pSprite, const Rect &srcRect, const Colour &mask) const
NE::Renderer::drawSurface(const IVec2 &position, const Sprite &pSurface) const =0
NE::Renderer::drawSurface(const IVec2 &position, const Sprite &pSurface, const Colour &mask) const =0
NE::Renderer::drawSurface(const IVec2 &position, const Sprite &pSurface, const Rect &srcRect) const =0
NE::Renderer::drawSurface(const IVec2 &position, const Sprite &pSurface, const Rect &srcRect, const Colour &mask) const =0
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