NE::SDL_Sprite Class Reference

SDL implementation for Sprite. More...

#include <NEngine/Native/SDL/SDL_Sprite.h>

Inheritance diagram for NE::SDL_Sprite:
NE::Sprite

List of all members.

Public Member Functions

 SDL_Sprite (SDL_Surface *pSprite)
USize2 getSize (void) const
 Get the size of the Sprite.

Protected Member Functions

void * getNativeSprite (void) const
 return a pointer to the native sprite handle

Detailed Description

SDL implementation for Sprite.


Constructor & Destructor Documentation

NE::SDL_Sprite::SDL_Sprite ( SDL_Surface *  pSprite  ) 
Parameters:
pSprite Native surface to use by the Sprite

Member Function Documentation

void* NE::SDL_Sprite::getNativeSprite ( void   )  const [inline, protected, virtual]

return a pointer to the native sprite handle

Returns:
a pointer to the native sprite handler The use of a void* is done to avoid specific code

Implements NE::Sprite.

USize2 NE::SDL_Sprite::getSize ( void   )  const [virtual]

Get the size of the Sprite.

Returns:
the size of the Sprite

Implements NE::Sprite.


The documentation for this class was generated from the following files:
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Generated on Thu Oct 6 22:11:38 2011 for WE_Kit by  doxygen 1.6.3