loadSprite(const std::string &fileName) | NE::SDL_SpriteLoaderSDLI | [protected, virtual] |
loadSpriteFromFile(const std::string &fileName) | NE::SpriteLoader | |
SDL_Engine (defined in NE::SDL_SpriteLoaderSDLI) | NE::SDL_SpriteLoaderSDLI | [friend] |
~SpriteLoader(void) (defined in NE::SpriteLoader) | NE::SpriteLoader | [virtual] |