SDL implementation for Sprite. More...
#include <NEngine/Native/SDL/SDL_Sprite.h>
Public Member Functions | |
SDL_Sprite (SDL_Surface *pSprite) | |
USize2 | getSize (void) const |
Get the size of the Sprite. | |
Protected Member Functions | |
void * | getNativeSprite (void) const |
return a pointer to the native sprite handle |
SDL implementation for Sprite.
NE::SDL_Sprite::SDL_Sprite | ( | SDL_Surface * | pSprite | ) |
pSprite | Native surface to use by the Sprite |
void* NE::SDL_Sprite::getNativeSprite | ( | void | ) | const [inline, protected, virtual] |
return a pointer to the native sprite handle
Implements NE::Sprite.
USize2 NE::SDL_Sprite::getSize | ( | void | ) | const [virtual] |