SDL implementation for SpriteLoader. More...
#include <NEngine/Native/SDL/SDL_SpriteLoader.h>
Protected Member Functions | |
Sprite * | loadSprite (const std::string &fileName) |
load a Sprite from a file |
SDL implementation for SpriteLoader.
NE::Sprite * NE::SDL_SpriteLoader::loadSprite | ( | const std::string & | fileName | ) | [protected, virtual] |
load a Sprite from a file
fileName | the name of the file to load |
Implements NE::SpriteLoader.